Rules

212 views
General Server Rules
(Section A)

1)The staff have the final say in all situations. Be respectful, if you feel like an admin made a wrong choice in some way by an admin, file a report on the forums.
2)Do not discriminate based upon any personal characteristic.
3)Do not set your name or job to something obscene, vulgar, a name already in use, or otherwise inappropriate.
4)Do not use cheats or third party programs.
5)Do not troll, flame, or otherwise be disruptive in/out of character.
6)Do not disrespect other players out of character or in-character using out of character information.
7)Do not spam voice communications.
8)Do not spam the camera swep.
9)Do not encourage other players to break rules.
10)Do not abuse loopholes/exploits in the rules/game content.
11)Do not break rules to enforce rules.
12)You may not scam. Ever. Doing such will cause you to be removed from the community.
13)Do not leave the server to avoid being stolen from, to avoid punishment, or return the property that has already been stolen from you like printers.
14)All default laws are always in effect, even without a Mayor.
15)Do not metagame, FailRP, self supply, prop minge, metagame or break FearRP, NLR, RDM rules.
16)Do not demote players randomly or for false reasons.
17)Do not argue in OOC18)Do not raid bait or bait out any other PVP confrontations. This will be regarded as Fail RP and if any deaths occur because of this scenario you will receive another warning for random deathmatch, the severity will be affected by the amount of deaths, no matter the situation.Hobos and Civilians are the only jobs that are allowed to start and own Fight Clubs. They may hire guards and medics to assist in running the establishment. Normal class rules still apply.
19)Do not threaten to DDOS the server, or any players on the server.
20)You may not make drugs in public.
21)You may not kill players for disrespect.=1.0ptunless you’re an admin lel
22)If you are resisting arrest, you may be killed.
23)No ragdolls


Advert And Chat Rules
(Section B)

1)Do not spam the chat.
2)Only use adverts to advertise.
3)Do not use OOC to advertise, and do not use advert for OOC chat.
4)Avoid excessive use of swearing and slurs. Racism is not tolerated at all.
5)Avoid excessive crude or sexual language.
6)Do not immediately complain to staff about rule breaking. Consider the circumstances before accusing someone of breaking rules.
7)Advertising crimes gives the CP and SWAT permission to issue a warrant for your arrest. Advertising raids, muggings, Car Jacking, Kidnappings and using the "slash-commands" are excluded from this rule.
8)Before raiding, you must advert that you are raiding, or use the /raid command.
9)If you intend to throw a grenade, you must advert that you intend to so that innocent or harmless players are not killed.


Building and Prop-Related Rules
(Section C)

I. Building Rules
1)Do not trap other players in bases.
2)Do not use props to hold entities out of reach of players.
3)Do not build any obscene or inappropriate structures.
4)Do not build in public unless your job's rules allow it.
5)Do not build anything that is not accessible by a natural path (no player-made catwalks on walls, etc). [2nd levels are excluded]
6)A maze is a base that has doors which lead nowhere or props placed to confuse or fool the attacker into following the incorrect path. A maze may only have two direct turns to reach the exit.
7)Do not block off entire areas with props. If your job allows you to build in public, please do not obstruct pathways, roads, world doors, or any frequently accessed areas.
8)Raiders must have enough space to move and raise their weapons. Keep in mind your base should not force raiders into awkward positions in order to break in.
9)You may prop block the entrance to your base if you specifically state that you are building, with a sign(this sign also means that no one can raid you). However you must NEVER prop block or have a building sign while your base contains any entities or valuable items [printers, drugs, guns on the floor or seen picked up, etc]. This includes any of your or your group member's items, otherwise you must use fading doors at all time. Windows are excluded from this rule. Your building sign will be voided if you set down entities and you may be raided if voided.
10)All entrance to your base must be clearly visible and easily accessible, which means you cannot use: crouching tunnels, areas where you have to jump, traps, mazes, invisible/semi-visible props, no collided props, disorientating lights/lamps/textures/colors/props/effects. (For clarification purposes a "semi-visible prop" would be something like the "wire- mesh" material, or coloring your prop such that you can only see it with your flashlight.) Does not apply to windows.
11)You may NOT use entities, like stoves, to climb over obstacles.
12)You may not have more than 2 fading doors per prop entrance, meaning you may no longer have continuous prop hallways that run through several rooms to allow for multiple fading doors per setup, and only up to 5 fading doors in the base in all.
13)Kill slots must have a gap at least two 1x1 cubes stacked vertically. Meaning, if a staff member can't easily wedge two cubes stacked vertically between that gap, it is against the rules.
14)Hobos are allowed to build large/medium/small non role play related structures as long as it does not hurt the overall experience of other players. If someone asks the owner of the props to move the structure the owner must comply.
15)As a defender you may not use props that you can shoot through but the offense can not shoot through.


1A. Second Floors
1)You may build a second level inside of your base only; however, the props used for the second level may not be see through, meaning the props must be a solid color. You may not use any fading doors on this second level, including the ramp. The second level must be open and accessible at all times.
2)You may build a second floor, inside your base; however, you may not make the floor of this second level a see through material and there may not be a fading door that blocks this second floor from the ground level. You may have valuables on the second floor.


1B. Cat Walks
1)Cat walks, unlike second floors, are props set up along a wall or above the ground to give the defenders a height advantage over offensive players. Meaning, if you plan to shoot down from your second level, it has become a catwalk and thus against the rule.


1C. Prop Properties (Visibility, Collision, Materialization, etc.)
1)Do not use or create invisible props.
2)Do not use or create one way props (they can't see you; you can see them). To be more clear about what this means you may not raise props to shoot under.
"Fading doors need to be a different material than the props around it". For example, you may use a metallic material for the fading door and then use brick for the rest. When a flashlight is shown on the props it will reflect off the metallic prop.
3)Fading doors need to be a different material than the props around it. This includes any fading windows that may be near the door.
4)You may not no-collide props to use for cover/advantages. Unless being used for AFK boxes. However, if you are inside one of these AFK boxes at the start of a raid you MAY NOT affect the raid in any way
5)Currently all materials do not conflict with any of the rules. Meaning every user may use every material to base, unless they are one way props.


I.Keypad & Button Rules
1)All keypads must have a hold length of at least 5 seconds.
2)You are NOT permitted to hide your buttons or keypads from plain view, they must be on the fading door they control. Do not replicate buttons to hide the one that functions.
3)Do not abuse fading doors during a raid with a button or by using the key assigned to the fading door.
4)Your buttons for kill slots MUST be on toggle mode.
5)Using buttons other than the defaults is no longer allowed.
6)Your buttons and Keypads must be fully accessible.


II.Fading Door Rules
1)Your are allowed a maximum of 5 fading doors inside of your base
2)Do not place a fading door on either side of a "real door." There must be at least a person size box around the door.
3)Do not place two fading doors back to back; they must be at least a player's width apart. This means you must be able to turn 360 degrees without your gun retracting into your body.
4)Do not use fading doors to trap players.
5)Fading doors must have a visible material and prop size.


III. "World Door" Rules
1)The owner of the main/front doors of an establishment owns the building. No matter who else owns the other doors, this person owns the base.
2)You must sell the doors to a building if you are not using it.
3)Do not repeatedly open and close a door to block a player from accessing it.
4)Do not spam the knocking sound on doors.
5)You may only own doors to one building at a time.
6)You may not sell ownership of a building to another player.


IV. Camera Tool Rules
1)Do not use cameras to see into other players' bases.
2)You may only place cameras inside or on the exterior of your own base, or a base you have consent from the owner to construct in.
3)You may only block cameras with entities, and not props.
4)Cameras must be realistically and visibly positioned. They should be visible from the location that it looks upon.
5)Cameras should be mounted on the world walls or realistic looking props.
6)Using cameras to give yourself an unfair advantage during a raid, such as using a camera to know where to direct your gunfire through a wall/prop/textured prop or door is forbidden.


V. Wiremod Rules
1)Do not excessively use sound emitters.
2)If your alarm is toggled, turn it off after the situation is over.
3)Do not repeatedly walk over an alarm trigger to spam the sound.
4)Do not excessively use lights.
5)Do not use obnoxious or incredibly bright lights.


VI. Textscreen, Kos Lines, and Loitering Rules
1)Do not place text screens with crude, obscene, offensive, or otherwise inappropriate text.
2)Do not place text screens on or in other people's bases without permission.
3)Remove any text screens you are no longer using.
4)Your KOS line must be within your private property, and if to be enforced, it must be clearly visible using a text screen (not wiremod) so all players can view it.
5)Loitering signs are allowed; however, the minimum amount of time to kill for loitering is 30 seconds, and you must warn the player to leave, and give him 5 seconds before you fire upon him. If the owner of the base does not have a sign he must give a verbal warning. The player warned has 10 seconds to leave before the owner of the base may fire upon the player.
6)Kill On Sight (KOS) lines and signs are allowed, but you may only kill people still over the KOS line or breaking the rules of your KOS sign.
7)Your KOS sign may not have ridiculous restrictions or limitations.
8)You may not raid someone with a building sign, unless the sign has been maid void.


Server Activity Rules
(Section D)

I. Grouping & Basing Rules
1)You may not group or base with opposing groups (e.g., Syndicate with Mafia). This includes all Custom Class gangs. Strangers may not base or group with Hunters, Hunters may not base or group with Organ Thieves etc.
2)If you are a gang leader, you may claim one of the following areas of this map
3)Criminals jobs may only group or base with other criminals. Guards and other special cases are excluded from this rule.
4)Members of the Government may only group or base with other members of the Government.
5)Members of the Government may only base at government buildings(Police Department or Bank). They may not own their own property.
6)You may defend members of your gang/party from attacks and pickpockets.
7)You may kill trespassers as long as they know they are not welcome. Either build a KOS sign or line, or tell them to leave.
8)You may not base on top of a naturally inaccessible area by using a grappling hook.
9)Members of the Government may not work with criminal classes. However, they may hire bodyguards and hitmen (if corrupt) to assist them with their work.
10)You may not connect multiple properties together unless the owner of the other building(s) gives consent, and the building looks at least semi-realistic. The buildings connected must be next to each other. You may not connect buildings a street apart.


II. Raiding Rules
1)You must have a solid RP reason to raid a base. If there are no valuables in sight or can be heard and you haven't been disrespected you cannot raid. Being told to leave does not count as disrespect.
2)Your raid may only last for 10 minutes.
3)If you die while raiding, you must wait 20 minutes before raiding the same base again, and 5 minutes before raiding any base.
4)If you die during a group raid, you may not return to the same raid nor affect it in any way.
5)If you are in a raid, you may not leave the area of the building you are raiding. If you do, your raid is considered a failure and you must wait 20 minutes before raiding that base again and 5 minutes before raiding any base.
6)When you are done raiding or have died, you must advert that your raid is over or your raid was a failure. At this time, your 5 minute cooldown before raiding again begins.
7)Government classes are the only classes exempt from the 5 Minute raid timer. However the 20 minute timer stays true.
8)While raiding, you may not kill anyone outside of the base unless they are attacking you unless you know that they are the owner of the building. You must still complete the raid on the building.
9)While raiding, you may not kill anyone who is not a threat to you, but you may kill them if they refuse to leave. To be declared 'not a threat' You must say something along the lines of "Don't kill me, I'm not a threat". This does not mean you may spectate raids if you call that you are not a threat.
10)If you intend to throw a grenade, you must advert that you intend to so that innocent or harmless players are not killed. The only time you may use any type of grenade is while raiding.
11)You may only use concussion grenades while raiding. You do not need to advert them.
12)You, or your group, may only use one grenade per person raiding.
13)While raiding, you cannot carry around props or build in their base.
14)Before raiding, you must advert that you are raiding, or use the /raid command. You are not obligated to mention where you are raiding, except when raiding the bank, PD or city hall. In this scenario, you must then advert something along the lines of "Bank raid". When raiding, you are not to start any form of breaking in before advertising.
15)You may not raid bait. IE, "Hey, whoever can successfully raid us gets 100k"
16)You may not raid someone with a building sign, unless the sign has been maid void.


III. Mugging Rules
1)When mugging, you must use the /mug command.
2)You may not mug Hobos, CP, SWAT, or the Mayor's Guard.
3)You may not mug in public area that are frequented by other players. You must mug in a secluded areas like alleyways. Some examples of areas you are allowed to mug are located here If there are people around these areas you may not mug, as this would be considered FailRP.
4)You may not mug at spawn.
5)You are allowed to mug players for a maximum of $5000
6)You may only mug players for money. You may not tell them to drop items.
7)You must be clear on who you are mugging, and give the player time to realize they are being mugged.
8)When mugging, you must make your demands clear, either with /advert, /yell or voice communications.
9)When mugging, you must give players 15 seconds to comply with your terms.
10)You may not disallow players to look around while mugging them.
11)You may only mug one person at a time.
12)If you mug with a group, only one player may demand payment.
13)You may not kill a player if they pay the amount you are demanding.
14)You, or your group, may only mug the same person once every 10 minutes.

IV.A Kidnapping Rules
1)You are allowed to (illegally) kidnap a player, forcing them to comply with your rules and follow you to your base by using Cuffs.
2)You may not kidnap in a public area that are frequented by other players. You must kidnap in a secluded areas like alleyways.
3)You may only kidnap one player at a time. (No matter how many people you have) This does not mean that you can't have multiple people kidnapped in your base, but that you can only bring one person back at a time!
4)You must use Cuffs or Shackles to kidnap a player at least until you are inside your base.
5)There is no limit (of time) to how long a player can be gagged/blind folded while they are being kidnapped.
6)You may hold a player hostage and charge ransom for their release, or (illegally) auction them off to other players.You may also execute the hostage if no one is willing to buy the kidnapped player after 10 minutes.
7)You may not force a player to RDM or FailRP.
8)You may resist a kidnapping as long as you abide by the FearRP rules.
9)You must advert Kidnap, and have a gun out (so as fearrp is in place) before applying shackles/cuffs.
10)You may only kidnap for a maximum of fifteen minutes.
11)If you successful break out of your Cuffs Or Shackles and you aren't being watched you may attempt to escape however, if you are caught you may be killed, or re-kidnapped, and your kidnap time reset to 15 more minutes.
12)You may not leave a player stuck to the wall with Cuffs or Shackles after their kidnap timer is up.
13)You may not kidnap an afk player (i.e use cuffs to drag them away while they are afk)
14)You have to wait 45 minutes before re-kidnapping a player you previously kidnapped. Even if you die, you still must wait 45 minutes, just like when raiding the same base twice.
15)If your health is at 100 and you have found a gun you may kill your kidnapper(s) and call for help. (You have broken your bonds)
16)You may not pickpocket your victim.
17)You may kill a kidnapped player if they don't follow your orders.
18)When kidnapped you may not steal from your kidnapper's printers or drug supplies.
19)After kidnapping someone you or your party may not kill them for any KOS lines/Signs, you may however kill them if they prompt you by disrespecting in character, ignore your non-ridiculous orders, attempt to escape, or 10 minutes after making an attempt to sell your victim no one wants to purchase them.
20)You may not abuse Cuffs Or Shackles to leave players stuck, stranded, or unable to comply with your commands (for a reason to kill them).

V. Pickpocketing Rules
1)You may not pickpocket hobos.
2)You may not pickpocket AFK players.
3)You may not pickpocket at spawn.
4)You or your group may not attack or kill a player you or your group recently attempted to pickpocket.
5)If you successfully pickpocket someone you may not later set a hit on the victim of thievery.

VI. ATM Hacking Rules
1)You may not kill a hacker unless they attempt to shoot at you for trying, or succeeding, at taking off their hacking device.
2)You may not arrest a hacker unless you see them place an atm hacking device or steal money from a hacked atm.
3)You may not kill a Hacker or Guard unless they attack you.
4)You may hire a Guard to protect your hacking device.

VII. "Placing Hits" Rules
1)You must have a valid RP reason to place a hit.
2)You may not place hits on players who killed you in a past life. It must be a valid RP reason within the new life.
3)You may not trade hits with other hitmen. This includes one-way trades where only one hitman receives a trade from another. All Hitmen and similar jobs are included in this rule.
4)You may not ask other players to place a hit on an individual or any group of people.

VIII. "Wanted" Rules
1)You must have a valid reason to issue or accept a search warrant or a warrant for a player's arrest.
2)When a player's "wanted" expires, you may not "re-want" them. However, if the player is seen doing an illegal activity again, you may re-want them. IE, If a player is continuing to steal a car, you may re-want the player
3)You may not kill a player who has broken the law unless they are an immediate threat to others' lives.
4)If you are are wanted, you may not kill government jobs on sight, unless they are an immediate threat to you. Ie, trying to arrest/kill you.
5)If you or a member of your group are wanted, you may kill players who try to arrest you or that group mate (having a set of handcuffs out does not count. They must be actively trying to arrest you or your group mate).

X. The PD & Bank Vault Rules
1)Do not leave the doors to the PD or the jail cells open.
2)Only Government jobs may build in the bank lobby.
3)When raiding the PD, you must specifically advert that you are raiding the PD.
4)You cannot raid the PD unless there are 3 CP/SWAT.
5)NLR does not apply to Government jobs when involved in PD/Bank raid.
6)No one can build within the bank vault but you may in the lobby of the bank. The bank vault must be accessible through cracking 2 doors and the safe room.
7)The lobby of the PD may not have AOS/KOS Signs. You may AOS/KOS Past the door to jails, and on the stairs. The mayor may choose to ignore this rule.
8)By default the Garage of the PD is AOS and all floors above the stairs.

XI. War Rules
1)Gang Leaders may declare war on the opposing gang or the government. If the opposing team's leader accepts, war is initiated.
2)During a war, members of each team may kill the other on sight.
3)The war will last 10 minutes, or until every member of one team has died. At that point, the war is over and you must wait 30 minutes before initiating another war.
4)Only Gang Members/Leaders and the Government may participate in Wars.
5)Spawn Killing Is Not Allow If You Spawn Kill It Can Result In A Warn/Kick/Warn XII. Carjacking Rules
1)You must advert "Carjack" (or something similar) when breaking into a vehicle, when hopping into an unlocked vehicle you don't need to advert it.
2)You can hop into an unlocked car and steal it only if you are a criminal class.
3)You may only break into a car if you are a criminal class
4)You may not break into a car if they are at the dealership.

XIII. Car ownership rules
1)You may drive around spawn, but not inside spawn
2)You are allowed to cruise around, but not minge, such as pushing people around on purpose. Your car will be removed and you may receive a warning for FailRP.

XIV. Gambling/Game Rules
1)If you have started a game involving guns, or gun attachments, you may sell your tickets for the base price of each weapon, combined, divided by 2.Rule Specifics
(Section E)

I. Death Match
1)You must have a valid RP reason for attacking, killing or placing a hit on someone.
2)You may defend yourself or your group if you or your group are being attacked or stolen from.
3)You or your group may kill players who refuse to leave you or your group alone after being warned to go away.
4)You or your group may not kill players even if they threaten you or your group's lives. You and your group must wait before they attack you or your group before defending your group or yourself.
5)You must give the Mayor a 10 minute grace period before killing them after they are elected.
6)You may only kill the Mayor as a Criminal job.
7)You must have a valid RP reason to kill or place a hit on the Mayor.

II. New Life Rule
1)When you die, you instantly forget every player-related event that happened before your death.
2)You may not use information from your past life in your new life, excluding where your base is and keypad combinations.
4)You may not return to your area of death for 3 minutes.
5)If you are killed during a raid, you cannot return to that base until the raid is over.
6)CP, SWAT, and the Mayor's Bodyguard may break the New Life Rule to return to the PD/Vault/City Hall during a PD/Vault/City Hall Raid.

III. Metagaming
1)You are not permitted to use information from OOC (out of character) while roleplaying. This includes OOC chat and any other means of receiving information other than through role playing. The sounds money printers make are excluded from this rule.
2)You do not know a player's job based on their character model, excluding Hobos and Government jobs.
3)You do not know that a Hitman has accepted a hit on a player based on the text above their head.
4)As a Government job, you do not understand the slang for selling illegal entities or activities.
5)As a Government job, you may not issue or request search warrants for printer sparks.

IV. Demotions
1)Do not demote people randomly or for false reasons.
2)You are allowed to demote for two reasons: for rule breaking in the absence of staff and for roleplay reasons (e.g., a corrupt CP).
3)Do not demote other players for breaking rules while a staff member is online. Talk to staff first.
4)Do not immediately demote someone for breaking rules. Consider the circumstances beforehand and make 100% sure they are breaking rules.

V. Prop Minging
1)Do not block or trap players with props or entities.
2)Do not climb on props or entities to access areas that are otherwise inaccessible. You may temporarily climb on props while building in your base.
3)Do not use props or entities as another path to an area (no ramps up to rooftops, catwalks, etc).
4)Do not grab/throw props or entities and sling them around randomly.
5)You may use cars or entities to climb up or access new areas, as these are RP (role play) items. They can be moved by anyone and utilizing that adds to the RP experience.
6)Do not throw players around on props unless the RP situation calls for it.

VI. Self-Supply
1)Do not change your job solely to supply you or your group with something from that job.
2)Do not drop any items exclusive to a job.

VII. FailRP
1)You are not allowed to engage in role-play that the staff deems inappropriate to the roleplay the server is hosting.
2)You may not roleplay as or engage in a roleplay of something obscene or otherwise inappropriate.
3)Do not randomly or excessively assault or insult other players.
4)You may not perform tasks your job was not designed to do.
5)You must perform your job's duties.
6)You may not betray your group. Government jobs are excluded from this rule when regarding Corruption.
7)Do not tell or ask other players to raid your own base.
8)When being attacked, mugged or kidnapped, you may not pursue your attacker. CP/SWAT/Mayor's Bodyguard are excluded from this rule.
9)You may not use or carry any weapons that are otherwise inaccessible by your job (medkits as a citizen, etc).
10)You must have a valid RP reason to use your weapons. Do not shoot randomly or smash windows for no reason. This includes your fists.
11)You may not use the grappling hook on the sky.

VIII. FearRP
1)When your character's life is threatened, your character should act scared.
2)If you are being held at gunpoint, you may not pull out a weapon larger than a handgun.
3)You may attempt to run away if you are at 100+ health.
4)If you already have a large weapon out, you are allowed to use it in self-defense.Default Laws
(Section F)

1.The following laws are always in place, and may not be changed by the mayor. Even if they are not on the law board, they are still in effect.
2.Murder is illegal.
3.Shooting is illegal
4.Assault is illegal.
5.Stealing is illegal.
6.Counterfeiting machines are illegal.
7.Drugs, excluding Steroids, are illegal.
8.Weapons sold by the Black Market Dealer are illegal.
9.Throwing bugbait is illegal.
10.Disrespect is illegal.
11.Life threats are illegal.
12.Being on/above the second floor of the pd, in the jail room, or in the garage is by default AOSJob Specific Rules
(Section G)Breaking Job Specific Rules Counts As FailRP
(Section H)

I. Hobo Rules

1)You may not participate in raids.
2)You may not mug.
3)You may steal.
4)You may not sell stolen items but you can accept stolen items.
5)You may not kidnap other players.
6)You may not own any "real doors" or fading doors.
7)You may not build a base, but you can build a hobo-shack. This shack, throne, house, etc can be two stories; you may do minor prop climb on this shack.
8)You may build any creative / fun structure with any amount of prop climbing as long as it does not hurt the overall RP experience. You may also choose to charge for access.
9)You may build gambling contraptions and have them accessible to the public.
10)You may not build your shack in front of someone's entrance in a way that it blocks the way in.
11)If the owner of a base asks you to remove your props from the exterior of his/her base you must comply. [loopholes will get you banned]
12)You may not own a weapon larger than a handgun.
13)You may not own money printers.
14)Do not spam the zombie noises.
15)Do not spam bugbait.
16)You may not carjack.
17)Hobos may not place hits

II. Citizen Rules

1)You may not participate in raids.
2)You may not mug.
3)You may not steal.
4)You may not sell/accept stolen items.
5)You may not kidnap other players.
6)You may set a custom job, as long as it is appropriate and is allowed by the rules. Some of these custom jobs will be listed as a subsection under the citizen rules if needed.
7)You may not set your custom job to any job that already exists, or any variation thereof.
8)You may not carjack.

III. Medic Rules
1)You may only participate in raids if hired to heal, but you may not kill anybody.
2)You may not mug.
3)You may not steal.
4)You may not sell/accept stolen items.
5)You may not kidnap other players.
6)You may not deny players your services, but you may charge players for them.
7)You may not carjack.
8)You may not own a weapon larger than a pistol
9)You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.

IV. Guard Rules
1)You may only assist in raids that your employer is participating in. If your employer dies, you may not continue raiding.
2)You may only assist your employer with mugging. If your employer dies, you cannot continue with the mugging.
3)You may only assist your employer with stealing. If your employer dies, you cannot continue to steal.
4)You may not sell stolen items. You can accept stolen items for your employer if his job allows him to accept stolen items.
5)You may assist your employer with kidnapping. If your employer dies, you cannot continue with the kidnapping.
6)You may not betray your employer.
7)You may not carjack.
8)You may only base with your boss, not alone.
9)You must to do "/job [boss's name] Guard" if you have been hired to protect someone's base, shop, or possessions.Government Jobs
(Section I)

1)Government "Pure" or "Corrupt"

--By default, meaning without a mayor/without a declaration, the government is unaligned and it is up to the government players to choose what they are individually.

--When the mayor declares the government either "Pure" or "Corrupt" the government follows a certain play style dictated by the definition of either "Pure" or "Corrupt"



--Pure: The government is pure by declaration of the mayor.
--None of the government workers (CP or CC) may deviate from this declaration.
--Pure Benefits
--Occupations may not occur in government facilities if pure

--Weapon checks are automatically allowed in all government facilities

--May accept bail.

--May have six checkpoints



--Corrupt: The government is corrupt by declaration of the mayor.
--When the government is corrupt the government may/may not :
--Make the PD private

--Set up checkpoints with a max of only 2.

--Have very strict laws in place

--Random lockdowns are also permitted, with a max of one "corrupt" lock down every ten minutes. Additional lock downs may still be called during emergency situations like PD raids.

--May not accept bail.

--Corruption Rules
--If you choose to be corrupt, you must change your job to state you are corrupt. (e.g., /job Corrupt CP)
--Corrupt players may be arrested or demoted for being corrupt.
--Corrupt players are not allowed to ever buy illegal items for themselves, but they may confiscate other players' illegal items and store/use them for themselves.
--Corrupt players may charge a fee to return stolen or confiscated items.
--Corrupt players may choose to ignore crimes and can choose to charge a fee to do so.
--Corrupt players still may not assist criminals directly.
--Corrupt players may not kill or arrest "pure" players unless the corrupt player's life or freedom is threatened.
--Corrupt players may purchase weapons sold by the Black Market Dealer or Gun Smuggler.General Government Job Rules

1)You may participate in Police Raids in order to arrest criminals or seize illegal entities.
2)You may not mug.
3)You may build only publicly, in front of tunnels, to create checkpoint. If there is a Mayor, the checkpoint must be sanctioned by him.
4)You are allowed to want people who run through a checkpoint
5)At any given time there may only be 4 checkpoints allowed.
6)You may not steal, but you can confiscate illegal items, if corrupt.
7)You may accept stolen items to return them to the rightful owner.
8)You may not kidnap other players.
9)You may ignore any laws that forbid weapons of any kind set forth by the mayor. You still cannot purchase BMD items, but you may still use them.
10)You must have a valid RP reason to weapon check a player.
11)You must inform players of weapon checks at checkpoints and government facilities with a sign.
12)You must have a valid RP reason to arrest a player.
13)You must always attempt to arrest a non-life threatening criminal before using lethal force. (AOS over KOS)
14)You may not rush a player with cuffs while they are shooting at you.
15)You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
16)You may arrest players who are in possession of weapons sold by the Black Market Dealer/Gun Smuggler
17)You may not enter a player's base without written consent or search warrant, unless you can see the illegal goods before entering the base.
18)If the mayor gives you an order you must carry out this order to the best of your ability. If you choose to ignore this order you could be demoted or warned for FailRP.

VIII. Civil Protection & SWAT Rules
1)Refer to general government rules.

VII. Civil Protection Chief
1)Must follow all general government rules.
2)When no mayor is present the CP Chief is the ONLY class in the government allowed to accept wars.
3)When no mayor is present the CP Chief is allowed to demote any government official under his power if there is a real RP reason.
4)The CP Chief does not have power over the FBI or custom classes.
5)The CP Chief has direct control over the SWAT
6)If the mayor's gives you an order you must carry out those orders to the best of your ability. If you choose to ignore these orders you can be demoted if the mayor chooses to have you removed from your position.

VII.B FBI
1)Must follow all general government rules.
2)As FBI you may disregard orders made by the CP Chief. You HAVE to listen to the mayor. If the mayor tells you to listen to the Chief you must listen to the Chief.
3)You are allowed to bait (I.E if you are a hitman, and someone places a hit, you may have your fellow CP arrest them)
4)You have 15 minutes (of your player model/job being changed) to compromise a base and check for illegal activities. If you find illegal activities you must tell your fellow government officials, then direct them to the base and raid; however, if you are still undercover at the time of raid, you must still abide by the rules if your undercover job, which may prevent you from raiding with government officials.
5)FBI do not need any suspicious to join a group. You may group up with anyone as long as it follows your class rules.
6)When under cover you follow that jobs Rules, with the addition of being able to arrest players while in public.
7)If the mayor's gives you an order you must carry out those orders to the best of your ability. If you choose to ignore these orders you can be demoted if the mayor chooses to have you removed from your position.

IX. Mayor Rules
1)You may not participate in raids.
2)You may not mug.
3)You may not steal.
4)You may accept stolen items to return them to the rightful owner.
5)You may not kidnap other players.
6)You may not own any weapons larger than a handgun.
7)You must have a valid reason for starting a lockdown.
8)You must have a valid reason for issuing or accepting a search or arrest warrant.
9)You may not outlaw the ownership of handguns.
10)You may not create laws that go against the default laws.
11)You may not create ridiculous laws. [jaywalking laws are prohibited]
12)You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
13)The Mayor may demote any government official for a good RP reason.
14)In all cases every government member must listen to you, the mayor, if any member of the government chooses to ignore your orders, as long as they work within the confines of the rules stated in the MOTD and the RP experience of the time, you may have the government offender demoted from his position.

X. Mayor's Bodyguard Rules
1)You may not participate in raids.
2)You may not mug.
3)You may not steal, but you can confiscate illegal items.
4)You may not kidnap other players.
5)You may accept stolen items to give to the Mayor.
6)If the mayor is Corrupt, you must also be Corrupt.
7)You may only group or base with the Mayor, and must remain with him at all times.
8)You may ignore any laws that forbid weapons of any kind.
9)You must have a valid RP reason to weapon check a player.
10)You must have a valid RP reason to arrest a player.
11)You must have a valid reason for issuing a search or arrest warrant.
12)You may not rush a player with the arrest-baton while they are shooting at you.
13)You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
14)If the mayor's gives you an order you must carry out those orders to the best of your ability. If you choose to ignore these orders you can be demoted if the mayor chooses to have you removed from your position.Merchant Jobs
(Section J)

XI. Gun Dealer
1)You may not participate in raids.
2)You may not mug.
3)You may not steal.
4)You may not sell/accept stolen items.
5)You may not kidnap other players.
6)You must set up a store where you sell items available to the public.
7)You may only sell items in your store or automatic shop.
8)You may not deny your services to individual players, but you can deny your services for a valid RP reason.
9)You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.
10)You may not sell your goods lower than the base price specified in the f4 menu.Criminal Jobs
(Section K)

XIII. Gangster & Gang Leader Rules
1)You may participate in and lead raids.
2)You may mug.
3)You may steal.
4)You may not sell stolen goods, but you can accept them.
5)You may kidnap other players.
6)You may participate in Wars. (See War)
7)You may not kill the other Gang Members or the CP on sight unless both sides have agreed to War. (See War)
8)You may carjack.
9)When a mob boss is in power all gangsters under the same gang must base with the mob boss. During this time gangsters may not raid, mug, or kidnap without their mob boss present. During this time you may still roam the map, steal cars, and steal loose items.
10)The Mob Boss of any of the gangs is allowed to demote any of his members if they do not abide by his rules or demands. You MUST listen to your mob boss!

XIIII. Black Market Dealer Rules
1)You may participate in raids.
2)You may not mug.
3)You may steal.
4)You may sell/accept stolen items.
5)You may not kidnap other players.
6)You may not have a shop. You must complete trades in secret.
7)You may be arrested for selling items
8)You may not deny your services to individual players, but you can deny your services for a valid RP reason.
9)You may not carjack.

XV. Drug Manufacturer Rules
1)You may not participate in raids.
2)You may not mug.
3)You may not steal.
4)You may not sell/accept stolen items.
5)You may not kidnap other players.
6)You may have a shop, but it is not required.
7)You may not deny your services to individual players, but you may deny your services for a valid RP reason.
8)You may not carjack.

XVI. Hitman Rules
1)You may only participate in raids if you know your target is inside the base.
2)You may not mug.
3)You may not steal.
4)You may not sell/accept stolen items.
5)You may not kidnap other players.
6)You may only kill people you have been paid to kill, except when defending yourself or your group.
7)You may not accept hits on Hobos.
8)You may not trade hits with other Hitmen or similar jobs.
9)You must have a valid rp reason to accept hits.
10)You may not ask/tell other players to place hits on specific people or groups.
11)You may not deny your services to individual players, but you may deny your services for a valid RP reason.
12)You may not carjack.
13)It is inexcusable to forget the name and reason of who placed the hit you took out. If you "forget" you will receive a warning for "Random Deathmatch | FailRP as a Hitman"
14)Hit-men and hit-men-related classes are only allowed to base with other Hit-men and hit-men-related classes.

XVII. Thief & Professional Thief Rules
1)You may participate in and lead raids.
2)You may mug.
3)You may steal.
4)You may sell/accept stolen items.
5)You may kidnap other players.
6)You may carjack.

XVIII. Terrorists and Terrorists Leader Rules
1)You may not participate in raids.
2)You may not mug.
3)You may steal.
4)You may not sell stolen goods, but you can accept them.
5)You may only kidnap the mayor.
6)You may not participate in wars.
7)You may carjack.
8)Terrorists may not act without Osama Bin Laden.
9)Terrorists may only base/work with other terrorists and Osama Bin Laden (Their Leader).
10)Terrorists may only buy weapons/supplies from Osama Bin Laden.
11)Terrorists must work together to plan acts of terror. Acts of terror may only be committed every 30 minutes. This means if you join terrorist you must coordinate with your fellow terrorists to see when the last attack was, and when the next one will be.
12)You may only use up to ONE bomb during an act of terror. For instance, one terrorist secretly places the bomb while the other 2 distract the CP.
13)Terrorist can only commit acts of terror against the government. Meaning they can only "attack" the: Police station, The Bank, or check points created by CP. (So only government buildings.)
14)Osama Bin Laden may only sell to terrorists, and only base with terrorists.
15)You must use the /terror command before committing an act of terror.
16)When committing an act of terror on the government it is okay to have civilian casualties as you attempt to kill at least one CP. However if you are a repeat offender of not killing any CP during an act of terror you will be warned/talked to, depending on the severity of the offence.
17)Osama Bin Laden can demote terrorists if they do not follow his orders.
18)You may only use bombs for acts of terror.
19)When there is no Terrorist Leader online terrorists assume the basic Thief Rules as a group. However unlike thieves they will work as a group and are limited to the group, like gangs, terrorists may only base and raid together.
-Note for terrorists when using times explosive device, right click changes the time before detonation. Holding down left click for too long after you have inputted the numbers will cause you to explode. The timed device can also be used as a jihad if you just hold down left click. You will not be compensated if you "complain" about not knowing how to use your explosives. You are expected to read the rules.
--Failure to read rules most specifically for this class, and in the case that you MASS RDM with a Jihad will result in a long term ban (2weeks-1Month) depending on the severity. Players using this class are expected to know the rules especially since you are at least level 25.

XX. Hacker Rules
1)You may not participate in raids.
2)You may not own a weapon larger than a pistol.
3)You may not mug.
4)You may not steal.
5)You may not sell/accept stolen items.
6)You may not kidnap other players.
7)You may not carjack.
8)You may only kill in the event that your life is threatened or your atm machine is going to be removed

XXI.Terminator
1)If the terminator does not have a hit:
2)You may participate in and lead raids.
3)You may mug.
4)You may steal.
5)You may sell/accept stolen items.
6)You may kidnap other players.
7)You may carjack.
8)If the terminator does have a hit:
9)You may only participate in raids if you know your target is inside the base.
10)You may not mug.
11)You may not steal.
12)You may not sell/accept stolen items.
13)You may not kidnap other players.
14)You may only kill people you have been paid to kill, except when defending yourself or your group.
15)You may not accept hits on Hobos.
16)You may not trade hits with other Hitmen or similar jobs.
17)You must have a valid rp reason to accept hits.
18)You may not ask/tell other players to place hits on specific people or groups.
19)You may not deny your services to individual players, but you may deny your services for a valid RP reason.
20)You may not carjack.
21)It is inexcusable to forget the name and reason of who placed the hit you took out. If you "forget" you will receive a warning for "Random Deathmatch | FailRP as a Hitman"Custom Classes

(Section L)

Organ Thief
1)You may participate in and lead raids.
2)You must accept money before healing players not in your group/base.
3)You may mug.
4)You may steal.
5)You may sell stolen goods.
6)You may kidnap others.
7)You may not participate in Wars.
8)You may carjack
9)You may defend other Organ Thieves.
10)You may only base with other criminal classes
11)You may not base with any other gangs.
12)The organ thieves are to be considered a gang at all times but may not claim territory, start wars, or make declarations for the gang until an organ thief declares himself the "Organ Thief Boss"
13)You may not build in areas only accessible by climbing swep/grab hook.

Tony Montana
1)You may participate in and lead raids.
2)You may mug.
3)You may steal.
4)You may sell/accept stolen items.
5)You may kidnap other players.
6)You may carjack.Staff Expectations
(Section M)

-The members of staff are held to higher standard than other players.
--The members of staff are role models for players.
---If any members of staff are behaving inappropriately or are being abusive, report them immediately.

I. Expectations
1)Staff are expected to know the rules. Study them well.
2)Staff are expected to follow the rules and be exemplary players.
3)Staff are expected to behave appropriately and professionally.
4)Staff are expected to not abuse their powers in RP situations.
5)Staff are expected to be respectful and level-headed in all situations.
6)Staff are expected to keep their personal opinions about others to themselves or out of game.
7)Staff are expected to give fair judgement to all players, regardless of personal involvement in the situation.
8)Staff are expected to discipline players fairly and not rush to extreme measures.
9)Staff are expected to respond to players' calls for help as soon as possible. There is no "off-duty."
10)Staff are expected to enter proper reasons for disciplining players
11)Staff members are expected to throw up "Administrative Investigation" signs if they are disrupting the overall RP experience and inspecting the integrity of a base or other situation. Players must abide this sign and may NOT act upon any RP reason until the sign has been removed.

II. Code of Conduct
1)Staff Image: It's important that staff maintain an air of responsibility and maturity. Chat spamming, admin wars, arguing/trolling/flaming in chat, random jailing, etc. should not occur. As a member of staff, you represent the server and the community, so it is vital that you behave professionally and maturely.
2)Communication: Please, communicate with each other and use the forums. Teamwork is what will keep this server stable. You must actively take part in discussions, especially those in the staff forums, where important issues about the future of the server are discussed. If something important is happening, be sure to spread the word throughout the staff community.
3)Community Activeness: Please try to spend at least 30 minutes a day on the server and on the forums to keep up with the community. It is important that you keep up to date with what's going on and get involved.
4)Forums: Please be responsible on the forums. You are expected to behave in all parts of the community. Do not flame, insult, or belittle users on the forums. Do not delete threads; only lock them. Only delete or hide posts if they're inciting flame wars or are completely irrelevant in an important thread, and do not delete them permanently.
5)Player Assistance: If a player is asking for reasonable assistance that you can provide some or all of, do so. Do not wait until someone else gets on. Help them out. It's part of being a staff member, and helps everyone out.

III. Terms of Abuse
-The follow situations are considered abusive, unprofessional or otherwise inappropriate behavior for staff and will not be tolerated.
1)Phys Gunning a player outside of an admin situation.
2)Using the !add money command for things other than verified refunds.
3)Using utility commands (god, noclip, cloak) on another player who is not a member of staff.
4)Using your powers on yourself or any other player in an RP situation.
5)Setting your job or someone else's job for reasons other than when an admin situation calls for doing so.
6)Punishing other members of staff. A 'record and report' policy is in effect.
7)Using teleport or noclip for any reason other than dealing with an admin situation or spectating.
8)A staff member must stay up to date with the rules at all times. You may be suspended/given a strike if seen unaware of the important rule changes.
Reply